(x,y,z)
undeformed vertex
(X,Y,Z)
deformed vertex
X=Fx(x)
Y=Fy(y)
Z=Fz(z)
X=Sx(x)
Y=Sy(y)
Z=Sz(z)
X=xcosθ-γsinθ
Y=xsinθ+γcosθ
Z=z
θ=f5(z)
f'(z)
specifies the rate of twist per unit length along the z axis
公式
X=x
Y={-sinθ(z-1/k)+γ0
γmin<=γ<=γmax
{-sinθ(z-1/k)+γ0+cosθ(γ-γmin)
γ<γmin
{-sinθ(z-1/k)+γ0+cosθ(γ-γmax)
γ>γmax
Z={-cosθ(z-1/k)+1/k+γ0
γmin<=γ<=γmax
{-cosθ(z-1/k)+1/k+γ0+sinθ(γ-γmin)
γ<γmin
{-cosθ(z-1/k)+1/k+γ0+sinθ(γ-γmax)
γ>γmax
velocity速度
V=(v1,v2,v3)
Addition
of Vectors
X=T+W
=(x1,x2,x3)
=(v1+w1,v2+w2,v3+w3)
Length
of Vectors
|V|=(v1^2+v2^2+v3^2)^1/2
U=v/|v|
normalized V
v=|v|u
cross
product of V and W
X=VхW
=(v2w3-v3w2)i+(v3w1-v1w3)j+(v1w2-v2w1)k
i=(1,0,0)
j=(0,1,0)
k=(0,0,1)
Q(u,v)為平面Q
任一點(u,v)
Ns=∂Q/∂u
+ ∂Q/∂v
Np=V1x
v2
Normal
vector(法向量)
and dot product
X=V∙W
=v1w1+v2w2+v3w3
cosθ=v∙w/|v||w|
|X|=|W|cosθ
=|W|∙V∙W/|V||W|
=V∙W
cosθ
= v∙w/|v||w| 兩向量夾角
L入射光
R反射光
R=R1+R2
R1
= -L+R2
R=2R2-L
R2=(N∙L)N
R=2(N∙L)N
– L
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